Mobile apps for the job your team does in the field
iOS and Android, native or cross-platform
Mobile app development covers building applications for iOS and Android. Cross-platform frameworks let one codebase serve both, which suits most business apps. Native is warranted when the app depends heavily on device hardware or platform-specific behavior. Most business apps do not.
The apps that earn their cost are usually not consumer products. They are the ones a field team uses to record work, a driver uses to confirm a delivery, or a customer uses to check an order without calling.
Those apps live or die on whether they work offline, sync reliably, and connect to the system that already holds the data.
We build cross-platform by default, one codebase, both platforms, and go native when there is a real reason to.
The situations this comes up in
The field team works on paper
Data captured on paper is data entered twice and reconciled late.
It has to work without signal
An app that needs connectivity is useless in a warehouse basement or a rural route. Offline-first is a design decision made up front.
The app does not know about the system
A mobile app disconnected from the CRM or ERP is another silo, not a solution.
What you get
- Cross-platform build covering iOS and Android from one codebase
- Offline-first data handling with reliable sync where the work needs it
- Integration with the systems that hold the data
- App Store and Play Store submission, including the review process
- Source code and build pipeline handed over
Who this is for
- Companies with field, delivery or warehouse teams still working on paper
- Businesses needing mobile access to an existing internal system
- Teams with an app idea that needs scoping honestly before it is built
Common questions
Cross-platform for most business apps: one codebase for both platforms, materially lower build and maintenance cost, and performance that is indistinguishable for typical use. Native is worth it when the app leans hard on device hardware, background processing or platform-specific behavior.
A focused business app typically runs $20,000 to $60,000. Consumer apps with accounts, payments and content go higher. Ongoing costs include store fees and OS updates, which break things roughly annually whether or not you change anything.
Yes, including the review process and the rejections that sometimes come with it. Store approval is part of delivery, not something handed back to you at the end.
Start with the problem, not the software
Tell us what the process looks like today and where it breaks. You will get an honest read on whether it is worth building, what it would take, and roughly what it would cost, in writing, before anyone signs anything.
- Emailinfo@ilgoldberg.com
- Supportsupport@ilgoldberg.com
- Phone+1 (302) 307-3958
- Overlap8am to 12pm ET

